jueves, 20 de febrero de 2014

LASH

Date: 20th February.
Ana Escribano's reflection:

This was the last group presentation for this project.
First, they showed the team planning tables and explained it, including the modifications they had made from watching the other presentations.
The subject they chose is Science, and the topic, the types of diet in the animal kingdom.
The techniques they chose to develop are: the Jigsaw technique and the TGT; which have been the most commonly used throughout this project.
As part of the second session, students had to search on some specific webs on the Internet; this is an appropriate activity to work on their digital literacy skills.
The longest session is the third, in which they are divided in expert groups and have to make a mural with all the information they have gathered.
The game takes place in the fifth session. The kids are given cards with pictures of animals and have to compete to classify them as fast as possible. The ones who make it first are given more points, and receive a positive. However, to not make the others feel bad, everybody is given sweets. There are some problems with this approach: it is not recommendable to encourage students to compete and they only award one skill. A teacher should take into account several abilities that their students possess when assessing a project, this way, every group or individual can receive a reward, since each person is gifted with a different set of talents. Besides that, the reward should be other than sweets since a class is likely to have some students with diabetes others intolerances to sugar and it would be an unnecessary risk.

Lastly, the assessment is multimodal: the teacher assesses the students, individually and collectively, and the students evaluate themselves and the other groups.

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