Ana Escribano's reflection:
This was
the last group presentation for this project.
First, they
showed the team planning tables and explained it, including the modifications
they had made from watching the other presentations.
The subject
they chose is Science, and the topic, the types of diet in the animal kingdom.
The
techniques they chose to develop are: the Jigsaw technique and the TGT; which
have been the most commonly used throughout this project.
As part of
the second session, students had to search on some specific webs on the Internet;
this is an appropriate activity to work on their digital literacy skills.
The longest
session is the third, in which they are divided in expert groups and have to
make a mural with all the information they have gathered.
The game
takes place in the fifth session. The kids are given cards with pictures of
animals and have to compete to classify them as fast as possible. The ones who
make it first are given more points, and receive a positive. However, to not
make the others feel bad, everybody is given sweets. There are some problems
with this approach: it is not recommendable to encourage students to compete
and they only award one skill. A teacher should take into account several
abilities that their students possess when assessing a project, this way, every
group or individual can receive a reward, since each person is gifted with a different
set of talents. Besides that, the reward should be other than sweets since a
class is likely to have some students with diabetes others intolerances to
sugar and it would be an unnecessary risk.
Lastly, the
assessment is multimodal: the teacher assesses the students, individually and
collectively, and the students evaluate themselves and the other groups.
No hay comentarios:
Publicar un comentario